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Had to come back to see the balancing change you made. Before, it was impossible; now, it’s almost too easy, but nice to finally see the boss lol

Boss could use a different bullet pattern that you can’t just completely out-spam, maybe a wavy shot that has a chance to weave around your bullets

Also, the controls break when Caps Lock is on. Had me guessing for a minute.

(+1)

Thanks for checking it out!

Yeah,  balance is a whack and boss is too easy - as always, I spent most of the time making features, while tuning them numbers is important task too.

About caps - turns out, it's even worse, lol - game also does not accept input if you use multiple language layouts and try to play while non english is currently on. so embarassing, gotta fix that too, lol

Incredibly difficult, did manage to see the boss once on a lucky attempt with a lot of "ceiling shooters" spawning. 


Enemies have friendly fire it seems? Kinda makes them blow each-other up when you have a mine explode xd.


BGM track is nice, doesn't feel repetitive much after playing a lil' while. 

Also think the space ships are nice looking and overall the game would fit on a gameboy, but do think you went over the color limit?


Good to see all is <div/> ! Oh! does that mean I need to exploit it? 

1) Open console & click the script that shows the "Event started" lines


2) Right click it to override.

3) ctrl + f this : "this.playerState.lives" and comment out the line below.

4) Profit, you are now immortal. ⭐


Overall nicely done! Sure we'll chat more about it on Discord. :P

Thanks for playing!

lemme answer some of them questions:
- friendly fire: kinda-sorta. Upon death mines launch both types of projectiles, one of which can damage other enemies.
- color limit: no shaders were used, just css and sprites, which means that it's possible that there are color beyond palete due to artifacts or browser/extensions styles.

also thanks for keeping exploit tradition)